![]() Although, in the AI stakes, at least the brain-dead fucking pedestrians from the previous games aren’t such a problem now, especially as they can be shooed away with gestures from the d-pad. This usually involves you winning and them dragging you down to a defeat. There’s a lot of stat-tracking going on which is all well and good but if your human buddies aren’t online, some of the team stuff can be completed with an AI team-mate. Eesh…ĮA do seem quite keen to push the team aspect of this game, allowing you to create you own team and customise more graphics for them. They are easily accessed though, so you can’t complain, and at least EA haven’t gone down the awful parkour route yet. These are underflips and darkslides and, typically, they add basically nothing to the gameplay and probably won’t be a big part of your repetoire when hunting down big scores in tournaments and the like. Of course, EA have added a few token moves. ![]() The ‘Hall of Meat’ bailing challenges also seem to be a lot more enjoyable this time around. This change is as close to an acknowledgement from EA that the analogue controls aren’t as super-precise as they need to be as we’re going to get. mode (although that is still available as a multiplayer mode). It’s a great mode and, even better, it replaces the S.K.A.T.E. The overall difficulty is a whole lot less than the original Skate and its easier sequel.Īnother welcome improvement is the introduction of a new challenge type, 1UP, that sees you competing with other skaters to beat their score until one of you loses a life. The challenges can now be attempted at Easy, Normal and Hardcore difficulties with the game letting you mix them up as you like. Co-op play is a help on some challenges and a hindrance on others but is the recommended way forward as playing with a friend makes the game far more enjoyable. Now any objective can be completed with or without a friend. ![]() By far the most welcome is that there are no longer separate lists for single player and co-op challenges. Customisation of your skater (via the game) or logos (via the EA site) is still horribly limited though and needs a massive upgrade for the next game (which will probably have a stupid name like Skate:grind Skate or Skate 2011).Īs mentioned before, there are a handful of updates to the gameplay. The city itself looks a little nicer than before benefiting from Skate 3’s clearer visuals and objectives are highlighted with bright blue lines which makes identifying your spot a doddle. I mean you wouldn’t put pitch-invaders in FIFA would you? It’s a small change but a very, very welcome one. It does all feel incredibly familiar despite being a new city but does have the benefit of being skater-friendly which means no fucking about with security guards and all that nonsense. The truth is that the new locations are really just reinterpretations of the old ones with the usual mix of residential, business and industrial areas along with a myriad of skateparks ranging from street-based efforts to massive transitional vert parks. The first main change is that, after two titles being set in San Vanelona, the action has moved to the fictional city of Port Carverton. With that out of the way, let’s discuss the game and the handful of minor improvements Skate 3 brings. Apart from ODB and that weird tune from Silence of the Lambs. Oh and yes, the soundtrack is fucking dreadful. ![]() Yes, EA have made the content sharing an unlockable feature that is free if you buy the game new but 800M$P if you’re renting or going the pre-owned route (truly, their cuntery has only just begun). Yes, it’s a sequel too far (that’s if Skate 2 wasn’t already). You know, the standard EA discussion points. We’ll be discussing whether or not this sequel adds anything new, exactly how much you can expect EA to sodomise your wallet and how dreadful the soundtrack is. ![]()
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